Learn everything you want about Playing Games on Calculators with the wikiHow Playing Games on Calculators Category. Learn about topics such as How to Write Words With a Calculator, How to Do a Cool Calculator Trick, How to Download Games Onto a Graphing Calculator, and more with our helpful step-by-step instructions with photos and videos. Filename zdoom.zip Title zDoom 0.12 Description zDoom (formerly Doom83) is an adaptation of Doom on TI-83(+)/84+. It features 4 levels, 3 weapons, game save/restore, enemy AI and a decent challenge.
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In the mid-1990s, Texas Instruments held a virtual monopoly on graphing calculators in the academic sector. Most models supported third-party applications using a native assembly language as well as the entry-level TI-BASIC, and finished programs could be imported from a PC via serial cable rather than transcribed manually. These factors combined to foster internet file-sharing communities wherein many well-known games received TI calculator clones, including Doom.
None of these were true ports, even after the source release, owing to hardware limitations (the popular TI-83 for example had a 6-MHz processor, with 24K ROM and 32K conventional RAM). The standard approach was to superimpose crude imitations of Doom sprites on a wireframe background representing walls and floors.
ACME Software Doom II[edit]
CDOOM3[edit]
Doom (author unknown, TI-82 BASIC)[edit]
Doom (author unknown, TI-83 BASIC)[edit]
Doom (Ashu Chaturvedi)[edit]
Doom (Josh Drubin)[edit]
Doom (Cliff Liang)[edit]
Doom00[edit]
Doom86 (Ben Shelton)[edit]
Doom86, a TI-86 Basic game self-described as a 'Doom-like game' was released in early March of 2000.[1]
Doom83[edit]
A relatively polished assembler release for TI-83 and TI-83+, supporting multiple weapons, multiple levels, savestates, and OS multitasking. Later remastered as zDoom (no relation) to run on the TI-84+ as well.
Doom85[edit]
Doom486[edit]
In 2005 a second TI-Basic version of Doom was released that included converted sprites from the original game, an assembly programmer noted 'I came to the conclusion that FPS games in TI-Basic are unplayable. Well, guess what - I was just proven wrong'[2] it was titled Doom486, and the engine was subsequently used to power a TI-85 port[3] and a TI-86 port of Wolfenstein 3D.[4]
Serum free trial vst. Available as VST, AU, AAX 64bit. The demo version is available for OS X and Windows, and is limited to 15 minutes. Serum Demo for OS X Serum Demo for Windows System Requirements.
Doom89[edit]
Somehow this program draws recognizable grayscale reproductions of techbase walls, Doom's title screen, and an intermission screen. It also features keys and a primitive automap. It runs on the TI-89, TI-92+, and Voyage 200.
Doom92[edit]
Doom Collection[edit]
Doom (Josh Drubin)[edit]
Doom (Cliff Liang)[edit]
Doom00[edit]
Doom86 (Ben Shelton)[edit]
Doom86, a TI-86 Basic game self-described as a 'Doom-like game' was released in early March of 2000.[1]
Doom83[edit]
A relatively polished assembler release for TI-83 and TI-83+, supporting multiple weapons, multiple levels, savestates, and OS multitasking. Later remastered as zDoom (no relation) to run on the TI-84+ as well.
Doom85[edit]
Doom486[edit]
In 2005 a second TI-Basic version of Doom was released that included converted sprites from the original game, an assembly programmer noted 'I came to the conclusion that FPS games in TI-Basic are unplayable. Well, guess what - I was just proven wrong'[2] it was titled Doom486, and the engine was subsequently used to power a TI-85 port[3] and a TI-86 port of Wolfenstein 3D.[4]
Serum free trial vst. Available as VST, AU, AAX 64bit. The demo version is available for OS X and Windows, and is limited to 15 minutes. Serum Demo for OS X Serum Demo for Windows System Requirements.
Doom89[edit]
Somehow this program draws recognizable grayscale reproductions of techbase walls, Doom's title screen, and an intermission screen. It also features keys and a primitive automap. It runs on the TI-89, TI-92+, and Voyage 200.
Doom92[edit]
Doom Collection[edit]
This TI-82 game had nine levels, and actually supported mods via a separate program which could edit the bundled levels in place.
Doom: Epoch Chron[edit]
Doom: Virtual Reality[edit]
TI Doom[edit]
Ultimate Doom[edit]
See also[edit]
External links[edit]
- ticalc.org, still-active community site featuring programming credits and user reviews
- ACME Software Doom II, CDOOM3, Doom (author unknown, TI-82 BASIC), Doom (author unknown, TI-83 BASIC), Doom (Ashu Chaturvedi), Doom (Josh Drubin), Doom (Cliff Liang), Doom00, Doom486 (backport to TI-85), Doom83, Doom85, Doom 86, Doom89 (source code), Doom92, Doom Collection (level editor, sample add-on), Doom: Epoch Chron, Doom: Virtual Reality, TI Doom, Ultimate Doom, zDoom
- Doom89 Released, thread at the Doomworld forums
- Calculator Doom, thread at the Doomworld forums
Sources[edit]
- 'Choosing a Calculator Is No Simple Equation: Models do more than basic math', San Francisco Chronicle, 18 August 1998. Retrieved 15 July 2017.
- 'Powerful Calculators Throw Teachers a New Curve', New York Times, 2 September 1999. Retrieved 15 July 2017.
- 'Link Cables', ticalc.org. Retrieved 15 July 2017.
- This article incorporates text from the open-content Wikipedia online encyclopedia article Texas Instruments, accessed 20:47, 15 July 2017 (CDT).
- This article incorporates text from the open-content Wikipedia online encyclopedia article TI-83 series, accessed 20:47, 15 July 2017 (CDT).
- 'LGR - 'Doom' on a Calculator! [Ti-83 Plus Games Tutorial]', YouTube video by Lazy Game Reviews. (Gameplay footage begins at 7:28.)
Ti 84 Plus Ce Games
References[edit]
How To Play Doom On Calculator
- ↑https://www.ticalc.org/archives/files/fileinfo/115/11502.html
- ↑https://www.ticalc.org/archives/files/fileinfo/373/37394.html
- ↑https://www.ticalc.org/archives/files/fileinfo/374/37477.html
- ↑https://www.ticalc.org/archives/files/fileinfo/384/38480.html