- How To Get The Greybeards Help In Negotiating A Truce Will
- How To Get The Greybeards Help In Negotiating A Truce Letter
- How To Get The Greybeards Help In Negotiating A Truce Meaning
Candid's Cradle is a side quest in Outer Worlds. You'll receive it automatically while playing the Radio Free Monarch main mission, and it requires you to choose between to warring factions. You'll get a targeting module near the end, which you can either give to the Iconoclasts or the MSI. There's also a third option, but it's a bit tricky to pull off. If you're wondering who to side with in Candid's Cradle, this guide will show you what happens when you give module to Graham or Sanjar in Outer Worlds.
Give the Module to Sanjar – side with MSI
If you want to help the MSI, simply talk to Sanjar at Stellar Bay and offer him the targeting module. You'll get a lot of MSI reputation and a unique flamethrower called MSI Saltuna Searer. Graham, Zora and the rest of the Iconoclasts will end up dead.
Give the Module to Graham – side with the Iconoclasts
If you want to help the Iconoclasts, go to Amber Heights and talk to Graham. Zora will stop you along the way, as she wants to depose Graham. You can either let her try on her own and fail, or help her. In material terms, it makes no difference. Whoever ends up surviving will take the targeting module, you'll get a bunch of Iconoclast reputation and a unique light machine gun called The Good Word. Sanjar and the MSI will be wiped out in an attack on Stellar Bay.
Available as VST, AU, AAX 64bit. The demo version is available for OS X and Windows, and is limited to 15 minutes. Serum Demo for OS X Serum Demo for Windows System Requirements. Serum vst demo.
Convince all parties to attend a truce negotiation Talk to Arngeir to get the Greybeards to host the negotiations at High Hrothgar. Talk to both General Tullius in Solitude and Ulfric Stormcloak in Windhelm to get them to attend. Return to High Hrothgar for the negotiations.
- Personally I chose to kill Paarthurnax because I am racist to Dragons, and that the Greybeards offer you no more quests when the main-questline is complete. However the Blades DO offer you quests: You can restore the Blades, recruit new members, and they task you with killing Dragons.
- Objective 1: Get Greybeards' help in negotiating a truce Objective 1.1: Talk to Arngeir. Travel to High Hrothgar and talk to Master Arngeir. Tell him that you came because you need help in order to stop the Civil War. When he agrees, he asks you to talk to General Tullius and Ulfric Stormcloak. Objective 1.2: Talk to General Tullius.
Convince MSI and the Iconoclasts to negotiate – best ending
This option leads to the best outcome, but it's the hardest one to pull off – you'll have to complete a bunch of side objectives in a bunch of faction quests, and be a skilled negotiator. Here's a list of things you need to complete before trying to set up the negotiations:
If you want to help the Iconoclasts, go to Amber Heights and talk to Graham. Zora will stop you along the way, as she wants to depose Graham. You can either let her try on her own and fail, or help her. In material terms, it makes no difference. Whoever ends up surviving will take the targeting module, you'll get a bunch of Iconoclast reputation and a unique light machine gun called The Good Word. Sanjar and the MSI will be wiped out in an attack on Stellar Bay.
Available as VST, AU, AAX 64bit. The demo version is available for OS X and Windows, and is limited to 15 minutes. Serum Demo for OS X Serum Demo for Windows System Requirements. Serum vst demo.
Convince all parties to attend a truce negotiation Talk to Arngeir to get the Greybeards to host the negotiations at High Hrothgar. Talk to both General Tullius in Solitude and Ulfric Stormcloak in Windhelm to get them to attend. Return to High Hrothgar for the negotiations.
- Personally I chose to kill Paarthurnax because I am racist to Dragons, and that the Greybeards offer you no more quests when the main-questline is complete. However the Blades DO offer you quests: You can restore the Blades, recruit new members, and they task you with killing Dragons.
- Objective 1: Get Greybeards' help in negotiating a truce Objective 1.1: Talk to Arngeir. Travel to High Hrothgar and talk to Master Arngeir. Tell him that you came because you need help in order to stop the Civil War. When he agrees, he asks you to talk to General Tullius and Ulfric Stormcloak. Objective 1.2: Talk to General Tullius.
Convince MSI and the Iconoclasts to negotiate – best ending
This option leads to the best outcome, but it's the hardest one to pull off – you'll have to complete a bunch of side objectives in a bunch of faction quests, and be a skilled negotiator. Here's a list of things you need to complete before trying to set up the negotiations:
- BOLT With His Name: Take this side quest from Sanjar, then make sure you do the optional objective and wipe the data from the ARMS terminals. Read his executive review before you do.
- The Commuter: This is the first Iconoclasts faction quest. Complete the optional objective and choose to get extra supplies from Carlotta.
- Pay for The Printer: Make sure you save the team by getting the trauma kit from the dead medic in the second Iconoclasts faction quest.
- Sucker Bait: Talk to Zora after you complete the previous quest, and she'll send you on this one. Simply finish it.
Now that you have all the relevant info, you can start the process:
How To Get The Greybeards Help In Negotiating A Truce Will
- Talk to Sanjar after you get the targeting module. Don't give it to him – suggest a truce between the two. Tell him you've read his reviews and suggest Zora as a replacement for Graham.
- Get Zora's review from an HR terminal in Cascadia by following the objective marker and bring it back to Sanjar.
- Go talk to Zora and agree to help her overthrow Graham.
- Once he's dead, tell her you want her to negotiate with Sanjar. You'll need 55 persuade or leadership, or very high (9) intelligence in order to convince her.
- Once both are on board, go to the church.
- Try to keep everyone calm. Suggest the Iconoclasts should guard the supply lines. Insist Sanjar had nothing to do with the Amber Heights massacre. Mention the proof you found.
Once they're in agreement, you'll complete the quest. Both factions will love you, nobody will have to die (except for Graham), and you'll get the Soft Speaker unique weapon.
- Skyrim Walkthrough Part 16b (Revision): Season Unending (Negotiating the Negotiations)
- By Nick M. Facer
- Published 03/19/2013
- Unrated
As generally apolitical parties with no direct interest in the civil war of Skyrim, the Greybeards- or more specifically Arngier- are an ideal group to both moderate and host the truce meeting, so that you can ensure things remain civil. Some players will prefer that things remain fair as well, but leaning the peace talks or keeping them neutral is really up to you. While you can favor one side or the other in the conflict, it doesn't actually affect how they react to you, just what territories and advantages are held by which side- but we're not at that point yet.
Knowing that the Greybeards hold the only truly neutral territory, you need to head up the mountain to talk to Arngeir about this truce meeting you want to call. The Greybeard is considerably less than enthusiastic about the prospect: the Greybeards are meant to be wholly apolitical and a truce meeting is as likely to be political as dragons are to be big or the ocean is to be wet. However, as it is the only method you have of convincing Whiterun's Jarl to allow you use of the palace, he agrees- but you're the one who's going to have to convince General Tullius and Jarl Ulfric to actually meet with one another.
This is where things start to get a bit complicated again. You've already been to Solitude for the sake of earlier quests in the main quest line, and you've been to the gate of Windhelm thanks to your good friend Delphine, but if you've been fighting in the civil war already things can get dicey as far as reaching one or the other leader, particularly if you've been doing ‘extra-curricular' wartime activities such as attacking Stormcloak or Imperial guards (depending, again, on which side you're on). Still, the conversations themselves are simple enough once you get to the two men. If, however, you haven't joined either side, things get a bit sticky. If you have picked a side, move on to Part 16d, but if not, continue to Part 16c.
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